![]() When you think of the series, you don't think of the characters, bosses, or custom guitars, right? Do you think of Axel Steel, the Tom Morello guitar battle, or the Scythe? No, when you think of Guitar Hero, you think of one song: a bonus song called "Through the Fire and Flames" by Dragonforce – a song that would go down as one of the most iconic tracks in gaming pop culture. Name one bonus level that is more synonymous with its franchise than "Through the Fire and Flames" is with Guitar Hero. And no bonus level has ever been as rewarding as "Through the Fire and Flames" from Guitar Hero III. Regardless, all bonus levels serve the same purpose: to reward. ![]() They could simply differ in difficulty, such as Street Fighter II's car destruction stages where players punch inanimate vehicles instead of humans who fight back – or it could play like a different game entirely, such as Sonic 2's 3D halfpipe stages. Bonus levels are often without consequences just fun, extra stages that differ from standard gameplay in some fashion. Bonus levels have existed almost as long as video games themselves, as a way to reward the player for their progress.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |